![]() Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Adds Flaming Blast Flaming Blast: A flaming blast weapon is sheathed in fire.Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest Unbound Unbound: This item is Unbound, and may take permanent damage. This effect may only occur on-hit once every second. This effect stacks up to 20 times, and loses one stack on expiration.). Acid Vulnerability Acid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds.Positive/Negative/Repair Healing Amplification: +3 to +57.Tactics DCs (Stunning, Sunder, Trip): +2 to +16.AC: Natural Armor Bonus (+1 to +14) or Protection ( Deflection bonus) (+1 to +11).Adds Purple Augment Slot: Empty Purple Augments.Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Adds Acid Blast Acid Blast: An acid blast weapon is sheathed in corrosive acid.Adds Crippling Crippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.Adds Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form. Upgradeable Item (Temple of Elemental Evil) Upgradeable Item (Temple of Elemental Evil): This item can be upgraded.+3 Enhancement Bonus +3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.+ 2 Pierce, Cold Iron, Magic, Crystalįables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence Spell failure chances for armors and shields made from crystal are also decreased by 10%. Crystal Crystal: Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.When you score a critical hit with this weapon, it does an additional +2d8 damage. Maiming 2 Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point.Stacks up to 15 times.) This effect may trigger once every three seconds. (-1 penalty to Armor Class, -1% of its Fortification. Destruction Destruction: On Hit: Your target gains a stack of Armor Destruction.Feybane 2 Feybane 2: This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs.Skills, except UMD ( Competence bonus): +5 to +20īound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire.Ability ( Enhancement bonus): +1 to +14.Spell Power ( Enhancement bonus): +38 to +153.Flametouched Iron Flametouched Iron: Flametouched Iron grants +1 saves versus Evil Outsiders.Weakening 1 Weakening 1: This weapon saps the power and might from your enemies, dealing 1 Strength damage on each hit.Monstrous Humanoid Bane 2 Monstrous Humanoid Bane 2: This weapon is attuned specifically to hunt those who are descended from monsters dealing an additional 2d10 bane damage vs.Chilling 2 Chilling 2: This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.+1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. ![]() The Chronoscope, and The Chronoscope (Legendary), Razor Arm's chest ![]()
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