We hope all developers start using the "front door" access we are providing.My partner and I have been using Trillian for a number of years now with a pro-lifetime license on both ends. This is the start of a new day at AOL toward instant messaging. We have included open source examples for plugins as well including the JAMS source code. Only 4 hours to go before you can see what I am talking about. Basically once you have access to the interface IAccSession, you can spawn whatever you want. This API can be implemented for WIN98 boxes. ![]() That's right.Triton is the first first party client to have official plugin access. On top of that, there is now a documented means of creating plugins for Triton. This will mean that any client using this kit, made by AOL or not, will be legally allowed to access the network fully without fear of havign AOL shut them out like they did in Trillian's earlier days. As for the SDK, it provides a layout and a means of accessing the client and the network using officially endorsed AOL means. Well, Greg says multi-headed clients won't be doable so I'm not sure. I hope it inspires some pretty neat stuff. It is built using standard ATL and will exit its process when you tell it to. The MFC Client uses about 8,000K of memory and runs in a single process. The code is open source and will build out of the box. If you don't feel like writing the client yourself, or don't know how to get started, in the SDK (Software Developement Kit) I have included an MFC based IM client I wrote, that does DIM/Audio/Video/IM/Profiles/Away Messaging. But the best part is that you will be able to access some really neat features coming out over the next few weeks. YOU can write an ad free client that implements Direct IM that will have the same connect behavior as AIM 5.x, aka no more validating hangs. All the complaining that people have had with Triton can now theoretically go away. Yeah keeping the wraps on this has taken alot of energy. This should be REALLY interesting to follow, especially given some of the amateur talent out there. I didn't realize the kit was going to be extended to the point of aiding people create custom clients. The small group of engineers who wrote this API have been working on this for 2 years and we really put a lot into this. So get started, have fun, and build away on the biggest IM network. Over the next few days we will be showing off some more neat stuff. We have lots more annoucements on the horizon. Check back later today for a post on some more details on using the SDK to build a custom AIM client. Now that we have released this, I will be blogging more and more to help answer questions and to be your guide to using the SDK. What are the limitations? Basically anything goes, with the exception of writing multi-headed clients, though as always read the EULA and FAQ for the exact limitations. How do I get started? Well my team has provided a quick start guide, and tutorials, in addition to numerous coding examples, from the simple to the complex. Why is this important? We now have a solution to provide all AIM users and consumers to build their own IM clients and to extend the features of Triton via plugins. In the near future we will have solutions for LINUX, MAC and Windows Mobile devices. First, the development kit is written using COM, so plugins and custom clients can be written for Windows in languages like C++, VB, C#, and eventually J-Script. The SDK will be available starting at 5AM EST today at .įor now, lets concentrate on the Open AIM SDK and get into what it can do for you. ![]() When you include this SDK with the web presence API and AIM Module-T (IAmAlpha, or AIM Modules) we are really starting to build compelling social network development tools. Open AIM will empower you, as the developer, to write custom clients, plugins, and eventually bots. Today is a historic day at AOL as we annouced, just moments ago, a software development kit for AOL Instant Messenger.
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